How to Use AnvilGUI for User Input in Minecraft

Jun 18, 2024 | Programming

AnvilGUI is an incredibly useful library for capturing user input in Minecraft using an anvil inventory. When working within the Bukkit, Spigot, or Paper API frameworks, user input via anvil inventories can be tricky. This is primarily due to the limitations of the API, which necessitates interaction with obfuscated, decompiled code to accomplish what you need. Fortunately, AnvilGUI elegantly bypasses these restrictions, enabling you to facilitate user input seamlessly without entangling your project in version-specific code.

Requirements

  • Java 8 or higher
  • Bukkit, Spigot, or Paper API
  • Your plugin must be using Spigot mappings (Mojang mappings unsupported)

Getting Started: Ensuring Spigot Mappings

To harness the power of AnvilGUI, you must confirm that your plugin utilizes Spigot mappings. Here’s how to identify your setup:

  1. Check if your plugin is a Bukkit plugin. If it has a plugin.yml file and lacks a paper-plugin.yml file, you’re good to go!
  2. If your plugin includes a paper-plugin.yml file, it is a Paper plugin by default and will need adjustments to use Spigot mappings.
  3. For those using the Paperweight Userdev toolchain, Spigot mappings are not enabled by default, but can be activated safely.

Integrating AnvilGUI as a Dependency

To integrate AnvilGUI into your project, you must set it up as a Maven dependency. Here’s a code snippet to guide you through the addition:


<dependency>
    <groupId>net.wesjd</groupId>
    <artifactId>anvilgui</artifactId>
    <version>1.10.2-SNAPSHOT</version>
</dependency>

<repository>
    <id>codemc-snapshots</id>
    <url>https://repo.codemc.io/repository/maven-snapshots</url>
</repository>

Building Your AnvilGUI

In building your AnvilGUI, think of it as crafting a custom tool that will unlock the world of user inputs. Imagine you are a chef preparing a dish. First, you gather your ingredients (the necessary functions), and then, you assemble everything in a way that brings out the best flavors (user experience).

Here’s how to craft your AnvilGUI using the AnvilGUI.Builder class:


new AnvilGUI.Builder()
    .onClose(stateSnapshot - > {
        stateSnapshot.getPlayer().sendMessage("You closed the inventory.");
    })
    .onClick((slot, stateSnapshot) - > {
        if (slot != AnvilGUI.Slot.OUTPUT) return Collections.emptyList();
        
        if (stateSnapshot.getText().equalsIgnoreCase("you")) {
            stateSnapshot.getPlayer().sendMessage("You have magical powers!");
        }

        return Arrays.asList(AnvilGUI.ResponseAction.close());
    })
    .text("What is the meaning of life?")
    .title("Enter your answer.")
    .plugin(myPluginInstance)
    .open(myPlayer);

In this snippet, you’re opening up an interaction with the player, similar to presenting a dish and waiting for their feedback. You check their response and manipulate the game state accordingly!

Troubleshooting

Should you encounter issues while working with AnvilGUI, here are a few troubleshooting steps:

  • Ensure that you are using the correct Spigot mappings by revisiting the instructions mentioned above.
  • If your version of the server isn’t supported, consider submitting a pull request or create an issue on the issues tab.
  • Make sure you’ve set your Maven configuration correctly to prevent conflicts with other plugins.

For more insights, updates, or to collaborate on AI development projects, stay connected with fxis.ai.

Conclusion

Using AnvilGUI is a leap towards crafting a polished Minecraft experience that can capture user input efficiently. With a bit of patience and creativity, you can design fabulous input interfaces that make your plugins stand out!

At fxis.ai, we believe that such advancements are crucial for the future of AI, as they enable more comprehensive and effective solutions. Our team is continually exploring new methodologies to push the envelope in artificial intelligence, ensuring that our clients benefit from the latest technological innovations.

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